AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Saudi Arabia for Q1 2022
Explore the performance trends of the top 5 Stickman games on Android in Saudi Arabia during Q1 2022, including metrics on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Stickman games on the Android platform in Saudi Arabia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's an in-depth look at each game's performance, based on data from Sensor Tower.
Stick Party 234 MiniGames by PlayMax Game Studio saw fluctuating weekly revenue, peaking at around $69 in the first week of January and dropping to $8 in early February. Downloads peaked at nearly 19K in mid-January but declined to around 9.6K by the end of March. Active users started at approximately 165K in late December and decreased to about 130K by the end of the quarter.
Stick vs Craftman, published by XGame Global, experienced modest revenue with a peak of $3 in mid-March. Weekly downloads were highest at about 19K in early February but declined to approximately 8.5K by the end of March. The game’s active users began at around 3K in late January, rising to a peak of 24.5K in mid-March before falling to 16.8K by the end of the quarter.
Supreme Duelist by Neron's Brother showed minor revenue gains, reaching a maximum of $9 in late March. Downloads fluctuated, peaking at around 9.1K in early January and dropping to about 5.9K by the end of March. Active users started at approximately 103K in late December and declined to around 81K by the end of March.
Stickman Fighting Supreme, from Zego Global Publishing, did not generate any significant revenue during this period. Downloads saw a high of about 24K in late December but dropped to around 4.2K by the end of March. Active users peaked at approximately 42K in early January, before gradually decreasing to around 26K by the end of March.
Stick War: Legacy by Max Games Studios reported the highest weekly revenue among the games, peaking at approximately $216 in late February. Downloads were highest at around 7.1K in late January, and active users started at about 15.7K in late December, peaking at 17K in late January before settling at approximately 12.8K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.